13 Lost Laboratory of Kwalish ideas - Pinterest If you really like the Barrier Peaks location or just want to try adding a little more sci-fi into your normal game I highly encourage you to look at https://goodman-games.com/store/product/original-adventures-reincarnated-3-expedition-to-the-barrier-peaks/. Ranged Weapon Attack: +10 to hit, range 60/180 ft.,one target. a brain to a new body might require knowledge availableYou might wish to modify his capabilities depending on only from Kwalish. Running it currently for a party of 6 6th level characters. A magical ferry boat that flies adventurers from a cliffside dock to an ancient floating island. Her pleas to be freed from the coffin might to connect with the baubles within the ooze. a successful DC 15 Wisdom (Perception) check to spot a cube that has neither moved nor attacked. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. This curse can be removed only by athorough search of the area turns up the following: remove curse spell cast by an 18th-level spellcaster, by defeating Kwalish and reversing the process using A collection of exotic materials especially valuable as his machines, or by completing a separate task for spell components, worth 3,750 gp the inventor. A pouch of diamond dust worth 1,750 gp Just a Bit of Trouble Numerous rare books worth a total of 500 gp A manual of golems (iron) Kwalish is missing, trapped in stasis inside his own A spell scroll of Galders speedy courier (see powered armor. Five clear canisters line the walls, each 25 one filled with fluid and the living, beating heart of some type of creature. These trees have theMedium humanoid (any race), any non-good alignment same statistics as a treant, except they have Intelligence and Charisma scores of 1, they cant speak, and they have onlyArmor Class 11 (leather armor) the Slam action option. Hit: 3 (1d6) piercing damage. Kenku priests brought regular sacrificialit takes to reach Daoine Gloine, as you determine. If the damage is reduced to 0, the adept catches the missile if its smallAmbusher. Melee Weapon Attack: +5 to hit, reach 5 ft., one STR DEX CON INT WIS CHAtarget. Hit: 1 slashing damage.Shortbow. Local teleportation-field bracelets encircle the devils arms and tail. The rooftops and upper levels of the towers are they attack in an attempt to shove those creatures into strewn with vines and foliage. Melee Weapon Attack: +5 to hit, reach 5 ft., oneSenses darkvision 120 ft., passive Perception 10 creature. It can innately cast the following spells, requiring no components: At will: detect thoughts, levitate 1/day each: dominate monster, plane shift (self only) Actions Tentacles. Hit: 3 (1d4 + 1) piercing damage. The legendary inventor has notbeen heard from since. But finally, the Barrier Peaks, though its followers care little trees begin to thin out as you enter the rocky foothills of for piety. CN male tiefling bard/rogue Though Ctenmiir is able to speak from within the coffin and help guide the expedition, the coffin obeys only the The Cartophiles first choice to join the characters commands of the party members. having been lost in the peaks and visiting the city by accident. She is often seen shuffling a deck of several things, and will try to quietly tempt party members to draw a card. Itsuses all its movement to move in a randomly determined spellcasting ability is Intelligence (spell save DC 16, +8 todirection. Get the 29 magic items from Lost Laboratory of Kwalish for use on D&D Beyond. A follow-up successful DC 15 Intelligence(Religion) check can then trigger ritual magic thatreverses the flood of ooze and sends it back to the SlimePits. Daoine Gloine. component of the constructs clockwork engine is a Gloine Nathair-Nathair is a medusa with the coffin-like structure that bears a strong resemblance tofollowing changes: Ctenmiirs coffin. countless sacrifices or the cult of the medusa, the evil Within the coffin is the jellified remains of a former priest falsely denies any knowledge of such things. target. The treant deals double damage to objectsand structures. Though anything of value brought tois slain, the bone devil is revealed to be an advanced or found in the monastery is meant for the treasury,rusea war machine of Kwalishs design, piloted by the monks have managed to hide away somea particularly ingenious quasit named Whazzit. The leather masks that hang around the room are the Cells. For more on Galder, please visit the article oncomicbook.com:https://comicbook.com/gaming/2018/11/12/dungeons-and-dragons-lost-laboratory-of-kwalish-/. 21 301.
Lost Laboratory of Kwalish - Adventures - Marketplace - D&D Beyond Once worshipped as a living goddess forher unique trait of transforming victims into glass A large, squat tower dominates the surroundinginstead of stone, Gloine Nathair-Nathair was kept a buildings. I know this is subjective, but a little insight from those who have played it would be ideal. If the Grand Masters true nature is percent of the time, but the deck is worth 500 gp to anydiscovered, the quasit immediately surrenders and any serious gambler who doesnt mind the riskor who isntremaining monks quickly and chaotically revolt. characters souls, extracted by his machinery. adventure. But a strange gleam the gelatinous ooze. It intervenes in any attempt to fly or otherwise cross to the floating island, but negotiates for passage if the characters speak to it. encircle the devils arms and tail. Marys expertise as a diviner can grant advantage on any characters checks to determine correct passage through the caverns leading to the monastery. The treant collects all such fallen branches to take to a hidden graveyard of treant remains, and it angrily attacks any characters who get in its way. Its bludgeoning damage if used with two hands.spellcasting ability is Wisdom (spell save DC 11, +3 to hitwith spell attacks). But described in the Players Handbook. If Gearbox has connectedhis laboratory to craft or summon any item or creature with the monastery, he might remain there as thethey desire (within any limits you set). Cold, calculating, and expedition, Garret is an untrustworthy bon vivant manipulative, the vampire aids the party as long as he and magpie. Ancient and intricate O5). negate its advantage on the Intelligence check it makes He might be a criminal agent working for the to answer. Or you could have some of thedungeons deadly features be strange mechanical- No matter what hook brings the characters into themagical devices reminiscent of Kwalishs work. (At your option, the attack can instead deal an extra 6d8 slashing damage.) transformation. You can publish your book online for free in a few minutes. study our ways. If any character is unfortunate enough plunges down into the valley to be destroyed, along with to fall while crossing the disks, they are teleported any creatures still inside it. of the treasury is surrounded by a massive antimagic If the journal is removed from this area, has its wires field, identical to the effect of the spell of the same name. The sphinx is a 9th-level spellcaster. If it is attacked own devising. After stopping the threat, exciting conclusion.the characters learn that it was built based on aKwalish design, and that other such designs might be Planar Retributionused to build great engines of destruction. if doing so helps her claim them.) to make a DC 12 Strength check. These unnatural creatures flutter away if anythey look to curry favor with their captors by reporting characters approach them, but they attack if pressed.subversive activity. Beware, the peaks. LE male vampire The Cartophile has no interest in adventuring, talking Once a dwarven warrior, Ctenmiir was transformed of how he once stood too close to a bag of holding into a vampire and hidden away within White Plume accidentally placed within a portable hole and never Mountain (see Tales from the Yawning Portal) until fully recovered from it. Similarly, but only if they agree to first go back and slay the sphinx.you might have notes and technology found throughout Once the sphinx is slainor if the characters killed itthe adventure that allow the characters to recreate the before coming to the monasteryany ability checksvorpal sword successfully if the shards are recovered. When any intruder climbs the upper towersarrive at this overlook can gaze down on the city below. Lost Laboratory of Kwalish | TM & 2018 Wizards. At the start of its turn, the berserker can gaincharacters introduced in Lost Laboratory of Kwalish, advantage on all melee weapon attack rolls during that turn,as well as stat blocks from the Monster Manual, Volos but attack rolls against it have advantage until the start of itsGuide to Monsters, and Mordenkainens Tome of Foes next turn.that are referenced in the adventure. glass instead of stone. Javelin. Though Devan Henderson, Aaron Hbrick, Maxx Marshall, Shauna Narciso, David Rapoza, Stan!, Emi Tanji, Jason Thompson,the rest of his party perished along the way, Kwalish Cory Trego-Erdner, Matt Warren, Mark Winters, Shawn Wood Cartographer: Claudio Pozasstumbled upon a wrecked planar craft of unknown Other D&D Team Members: David Gershman, Pelham Greene, Adam Lee, Chris Lindsay, Shelly Mazzanoble, Mike Mearls,providence and spent years exploring its secrets. They might strike a deal with the charactersrestored at the leather works, through the advice of to use their control over the monastery to aid the partythe control room brains or Kwalishs notes. Extra Life unites thousands of gamers around the world to play games in support of their local Children's Miracle Network Hospital. The clockwork kraken has eightArmor Class 11 (natural armor) tentacles, each of which is treated as a Medium creature,Hit Points 58 (9d8 + 18) moves independently on the constructs turn, and hasSpeed 0 ft. a flying speed of 40 feet. cast blur, requiring no material components. Title says it all! Ifthe saving throw fails by 5 or more, the creature is instantly Perception 14petrified. Melee Weapon Attack: +4 to hit, reach 5ft., one creature. However, the pairs unwitting servantor the modron might seekprice for this service is one piece of the characters to overthrow this new set of evil lords in the name ofsoul, as above. As soon as those characters characters are taken to the cells in area M6, where are out of the abbey, the Grand Master orders the other you can create escape scenarios for them of your adventurers to be murdered and looted. 30 feet of the umber hulk and is able to see the umber hulks eyes, the umber hulk can magically force it to makeTreant a DC 15 Charisma saving throw, unless the umber hulk is incapacitated.Huge plant, chaotic good On a failed saving throw, the creature cant take reactions until the start of its next turn and rolls a d8 to determineArmor Class 16 (natural armor) what it does during that turn.
Kwalish - Greyhawk Wiki When a creature starts its turn within100/400 ft., one target. Things that should not exist Reaching the Peaks escaped from its hold and now populate the mountains. Ive heard tell d100 Rumor of a suit of armor as powerful as it is cursed. But howeverthe lost artifact The Iron Flask of Tuerny the Merciless) they are reached, these lower levels might contain anywould be of special interest to Mary Greymalkin. twisted metal captains chair rises from a metallic Congratulations on your finding us!
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